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There exists a distant world in a different time where the sun and the moon stopped fighting for the skies, forever altering the rules. No days or nights, no life or death, but perpetual reincarnation.

And there lives Juno, a clueless and carefree girl who tries to evade her problems at all costs. In the safety of her home, she guards herself, accompanied by Sunny, her best friend, and the actual sun, up above on a floating island distant from everything and everyone.

Yet, once in a while she has to face her worst nightmare: going outside. For she eventually runs out of strawberries, her only option is to visit The Hamlet —a small and cozy town in the middle of the woods— to replenish her stock.

Unbeknownst to her, a lurking threat decided to shake her reality and set her house on fire, destroying it in the process.

Forced to do something about it, Juno will have to meet the world outside her bubble and seek to rejuvenate her home... unveiling a much bigger mystery.


  • Comedic dialogues
  • Spectacular storytelling
  • Linear story, free exploration.
  • Lore-rich world and compelling NPC dialogues
  • Jaw-dropping plot twists.
  • Action-packed real-time boss battles.
  • No game overs: infinite retries and you can skip battles after some tries.
  • Beautiful scenery decorated with hand-drawn illustrations.

MovementInteractionBattles
(Arrow Keys) Basic Movement
(Z) OK/Interact
(D) Attack
(Shift) Run
(X) Cancel/Menu
(Q) Moon Dash



KNOWN BUG PLEASE READ: Please save just before or at the beginning of the second battle (against the knights). The 'retry' option for this battle is bugged. I sincerely apologize for this inconvenience.

KNOWN BUG: if your character disappears in battle, press "Q" (Moon Dash) to make it reappear.


4/8/2022: Demo version is now OUT! I am happy with the result, albeit not a finished product. It's been hectic, but quite rewarding.

1/8/2022: This game is being developed for the IGMC 2002 game jam. Although I originally thought I would make it, real life has slapped me across the face. As stubborn as I am, I've worked hard to at least deliver a demo. I think this is a fantastic game worth showing to the public, even in a demo stage. I will be uploading the executable in the following days.


Plugins / Engine
GraphicsAudio
Yanfly Engine
RPG Maker FES Pack © (C) KADOKAWA, INC.
Published by:
Degica Co., LTD
Resource creators:
KADOKAWA, INC
"Anomaly"
Galv's Plugins
RPG Maker DS Pack  © (C) 2012 Gotcha Gotcha Games Inc.
Artists: Archeia, EvilEagles
.
"Big Band Man"
SRDude (http://sumrndm.site)
Animations Sheets © (C) 2015 Kadokawa Corporation
"Big Band Swinging"
HudellIriana Jiménez (uwu) / All artwork.
"Bog Creatures on the Move"
Quxios (Emilio Islas)
---
Left Behind
Victor Sant
---
"Chasing Villains"
Thor Damian / Galenmereth
---
"Country Romance"
Moghunter---
"Game Menu"
Fogomax---
"Inner City Remixed"
Tsukimi---
"Lost Jungle"
© (C) 2015 Kadokawa Corporation / Yoji Ojima---"Misty Bog"
---
---
"Magic Clock Shop"
------"More Freaky Things Come This Way"
------"Mystical Journey"
------"Puzzle Game"
------"RPG Theme"
------"Thumbing Accross Alaska"
------ALL OF THE ABOVE BY: Eric Matyas www.soundimage.org
------RTP Music by © (C) 2015 Kadokawa Corporation


Download

Download NowName your own price

Click download now to get access to the following files:

Faded Blue - DEMO 1.03.rar 438 MB

Development log

Comments

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(1 edit) (+1)

Hi there!
I played your game last night on Stream. I really enjoyed the writing and art, but really felt like things began to fall apart once combat began. Regardless, I hope to see more games from you! I had some good laughs out of this. You can use the chapters to skip to when I play your game.

(+1)

Oh wow! Thank you so much for playing my game. This has to be the first time someone plays it on stream (at least to my knowledge) and it's fulfilling to see that someone laughed so much at the silly jokes/puns or writing overall. 


I cannot say anything in regards to battles, except that I'm sorry. There are major issues in that aspect. Gameplay is definitely a weakness. And, on another note, it is zero percent your fault regarding tutorials. There are actually no tutorials, except for the 'controls' section of this page.

The good news are I'm going to make this a complete game, and battles will be heavily reworked. Also, yes, I WILL include keyboard configuration, which in fact is not something I overlooked, but discarded instead. When I built the battle system, I hardcoded the attack and dash keys. When I wanted to implement the keyboard configuration, it was already too late and time was running out. Definitely, it is going to be a feature in the future.

Again, thank you so much for taking your time to play Faded Blue, and I'm super glad you liked the rest of the stuff besides the battles.

Demo version is NOW OUT. Have fun!

(+1)

I can't wait to play the demo! This looks really neat!

(+1)

Oh, hey! Thanks, that's really special coming from you. I hope to not disappoint :D

Demo to be uploaded soonTM!