Heartland Returns!
For you, curious person that perhaps is reading all of this blabbery, do know that I made this project for IGMC 2018. On top of that, I finished it in just 13 days—what was left of time due to me losing all the progress for a (different) game I was working on. That is, 17 days of progress vanished away in a blink. Boo.
As a result of the hurry this game contained several errors. Even game-breaking errors if I recall correctly. A lot of polishment issues, like, a friggin' lot. Besides technical stuff, the game itself felt rushed. I couldn't see it right away—took me all this time for me to notice it. The narrative, which is the main focus of this game, felt hurried, plain and the neuralgic parts instead of giving proper exposure to the plot, were more of a text throwup.
Even so, I never could quit Heartland off of my head. I left RM for a while—tends to happen in me—and recently returned. I was plotting a game set on Heartland's universe (which is rich enough to make many games) but...
One day my GF comes to my house. All good. I had talked to her just a bit about my experience in the IGMC and how I got to make this game—Heartland. She had never been in here, so when she came, I decided to show her the stuff so she could get a brighter idea on what was it all about. Yet what really happened was the both of played through half the game. That resparkled things in me. That is, the love for this project.
So I decided to make of this what it should've been in the first place. The game that I wanted this to be, that it needs to be, and what I want it to be: a fucking great game.
TL:DR; Heartland Remake is in the making. I will re-structurate everything—from the plot, to the visuals, to the gameplay. Some stuff just enhacenments, other ones a new build-up.
Heartland Remake Bigger Scope List for Changes:
1) Expansion of the plot, plot elements, story, character background and others.
2) Re-structuring the narrative from scratch (no core elements deleted).
3) Enhancing gameplay
4) Necessary QoL changes (faster text, fix passability issues, current objective marker, etc))
5) Expand gameplay elements (possibly introducing collectables, amongst others)
Heartland Remake Detailed Scope List for Changes (tentative)(can be expanded):
Where * means this feature is already planned to be added and * means its completely tentative yet.
1) More bosses *
2) Actual scenes for memoirs and storytelling instead of text throwup *
3) Custom-made menu (we all love menus don't we)*
4) Brand new areas to visit *
5) New secondary characters *
6) Options! (player can now choose text speed, woot)*
7) Objective Screen (player can see, through a key and/or a menu option, what they have to do so they can advance in the game) *
8) Actual tutorials! (and not just a dull image that tells you the keys that you already know what they do) *
9) Pointers! (by pressing a key, player can see highlighted markers that tell them what they can interact with and where they can go to) *
10) Collectables *
11) Boss Replay Mode *
12) Better Battle Balance *
13) More skills *
Get Heartland
Heartland
Atmospheric, narrative-based atypical RPG
Status | Released |
Author | Faye |
Genre | Role Playing |
Tags | 2D, Atmospheric, JRPG, RPG Maker, Singleplayer, Story Rich |
More posts
- Heartland: Interact EVERYTHING!Nov 11, 2019
- Heartland: New Textbox Format and More!Nov 02, 2019
- Heartland: (A Visual) AwakeningNov 02, 2019
- Patch 1.01: Collision issues now fixed! (and others)Nov 29, 2018
Leave a comment
Log in with itch.io to leave a comment.