Patch 1.01: Collision issues now fixed! (and others)


Here it is. At first, I thought the collisions issues were minor. Then some people who tried it told me there were some gamebreaking bugs, specially at the start of the game. And that was just unnaceptable. So then I decided to pass a second hand onto it, and make this handy patch right here. It not only solves the collision issues, but fixes other obnoxious little details.

For example, in the past, whenever Agus Thorne conjured any elemental field (Firefield, Thunderfield etc.) it would change the screen tone to an according color (red for fire, obviously and et cetera). However, sometimes the screen tone wouldn't change. The problem would only get worse in his second form, which was, well, crappy to see, and misleading for the player, as the visual feedback would be of a different thing than the actual (f.e: the screen tone being red when in fact Icefield was active). That got fixed entirely, as the AI now checks for the *player* having the altered state instead of the enemy, and does so in a much more resumed and practical way than before. The only drawback of this is that now the screen tone changes not instantly, but at the end of the turn. Well, a fair payoff for game stability I guess.

Also fixed some translation issues. Before, I wrote "lilas and grosellas" and didn't realize those are actually *spanish* words, not english. So yeah, I changed it to lilac and gooseberries the better.

And finally, I added a little plot detail that actually has some weight. It is related to the same I pointed above, about the fragance of lilac and gooseberries. It's something that I definitely missed, but now it's there. Hopefully the game will have a little more of explanation about certain plot character that is barely mentioned, but in fact had a lot of weight within the happenings. 

Anyways, do not even know if actually someone is reading this, but, yeah. Whatevs. 

Files

Patch 1.01a.rar 38 MB
Nov 29, 2018

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