Heartland
A downloadable game for Windows
"(...) As you enter its realm, the whispering wind tells you of unspoken, ghostly tales of the past. Though you don't notice. Welcome."
Synopsis
"You walked unspeakable distances, until you found this peculiar forest. A glade immersed you in peace. As you kept walking, you found a place full of life—Heartland. Everything here gives you the peace you have been craving for. Yet you keep trying opening your eyes. You do not remember anything about yourself. If you do open them, you will get to see the truth. And sometimes, the pitch-black darkness is a better place to stay in."
The Game
Heartland is a narrative-based, story-rich, psychological-esque, linear RPG with a different take on battles. The gameplay is rather straight-forward, being based solely on the completion of the story. Though to make it to the end, you'll first have to face off familiar faces from your past through one-in-one, strategical, meaningful and decisive battles.
All the events of the game and your actions are narrated in a second person point of view by a narrator. Through him, you will get to know the mistery amongst Heartland—and you yourself.
The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to the discovering of the very truth.
Battles have a peculiar twist, in which classic commands such as "attack", "guard" and even "items" are completely removed. Instead, you will get to choose between physical (Swordplay) and magic (Sorceries) techniques, as well as the Remnants bequeathed from your enemies, as you defeat them. Each opponent is a boss-like fight, and you will have to find the best skill composition to a strategy in order to defeat your foes.
Heartland features no gameover, but the game won't advance until you win.
Author Notes
What a ride. After eight (8) years using this program, I finally get to finish something. That is, my very first game. I will not make this a long wall of text with gratitudes and ramblings, but I've ought to say I'm quite pleased and happy. In day seventeen (17), due to a power shortage I lost almost all (only the maps survived) of my progress of this game (data corrupted), which by those times, was radically different. As I lost everything and felt despair, this game idea occurred to me, thanks to certain words of a friend. I surpassed many, many obstacles; starting with the language barrier, which is mostly difficult because the game relies heavily on text; and going through other shenanigans, such as, well, having only thirteen days to finish this. Right now, as I write this, energy has just came back from a three-hours blackout, when I was finally uploading the game and had everything set up. Once again, I lost it, and had to rewrite all of this, and re-upload. It seems like destiny doesn't wants me to finish something lol.
Anyways, thanks for reading. As my final words, I've to say that I have to thank to every single person that takes their time to make resources for the community, for people such as me who can't draw for crap, or cannot compose a do-re-mi. Both who sell it and give it away for free. Really, thanks guys.
And, even if narcissistic, I've got to say I'm proud of myself because, jesus, f*ck!ng, christ, really? yet another power shortage just in the last second?
P.S: Fullscreen (press F5!) and Headphones are recommended for a best game experience!
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Faye |
Genre | Role Playing |
Made with | RPG Maker |
Tags | 2D, Atmospheric, JRPG, RPG Maker, Singleplayer, Story Rich |
Install instructions
Size of download: 104MB.
Just unzip the .RAR file (you would need a program such as WinRAR or alike), and run the .EXE allocated within the folder. Controls are in a .TXT file, but they're the following in case you're too lazy:
> Z: Interact, Accept.
> X: Cancel.
> Shift: (Hold to Dash)
> F5: Fullscreen (Recommended)
> F6: Aspect Ratio
As further instructions, for those not accustomed to RPG Maker games, you can get in front of everything and press Z to interact. Sadly, because of time, I could not implement a hover notifier.
11/29/2018: PATCH 1.01 UPLOADED
Please download this patch as it solves the MAJORITY of bugs that the game had, starting with the obnoxious collisions issues and some others (Agus elemental fields effects now working properly, some translation issues, a forgotten plot point now added, among others.
TO INSTALL
Just unzip the .RAR file (you would need a program such as WinRAR or alike), and replace the old .RGSS3A file (called "Game" without the quotation marks) with the new one. More easier, drag the .RAR file into the folder, and just unzip it there, and press OK to everything.
Caution: NOT the Game.exe file, but the Game.rgss3a file. Its icon is like this:
Development log
- Heartland: Interact EVERYTHING!Nov 11, 2019
- Heartland: New Textbox Format and More!Nov 02, 2019
- Heartland: (A Visual) AwakeningNov 02, 2019
- Heartland Returns!Nov 02, 2019
- Patch 1.01: Collision issues now fixed! (and others)Nov 29, 2018
Comments
Log in with itch.io to leave a comment.
Hello,
This past Saturday, I streamed your game. Overall, this game didn't really click with me too much.
The reason I decided to stream this game was because I was really impressed with the writing and mapping in your IGMC game, Faded Blue. I recently was editing my stream where I had played it, and out of curiosity I wanted to see if you had made any more progress on Faded Blue since there. I was disappointed 😢 So instead, I wanted to see what you had done in the past.
Heartland struck me with it's astounding mapping work, once again proving that you know how to make a good looking map! However, the writing was vague making it alienating to me. It felt like a story was being told but I wasn't allowed to be involved with it. The use of old English mixed with modern English only served to make the story even more unapproachable.
I can't pass much judgement on the combat itself, as I set the combat difficult to be the easiest difficulty, which I think during my playthrough unfortunately skewed my perspective on the game's balancing.
I think this is a difficult game to enjoy. The best part is the mapping and I suppose a small part the music. I'm glad to see the improvements the dev has made in quality since the release of this game. I hope you'll continue working on Faded Blue!
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.